my slight obsession with nathan fillion led to a recent
discovery of a haunted house in los angeles.
a slightly different kind of haunted house. an interactive haunted house. an interactive haunted house co-produced by
neil patrick harris and a well-known hollywood stunt man.
knowing she’d be up for it, i invited my friend jami to join me,
and we bought our tickets weeks in advance for an almost sold out run of
delusion: the blood rite. in fact,
october was completely sold out, so we purchased tickets for november 9th. and tonight was the night.
on our way to la, we planned to stop for dinner, but our
destination changed as we drove by a restaurant with a cool sign. yes, a sign.
it was upscale 50’s, and it was interesting enough that we decided to
check the place out. ironically, we
thought it was a completely ‘random’ restaurant, but, as it turns out, it’s been
featured in many articles and publications, many of which were on display in
the bathroom hallway. and, lucky for us, the food was excellent.
after dinner, we headed north to la and got ourselves checked in
at the run-down-mansion-cum haunted play.
we would be in the ‘maggot debridement’ group. there was a food truck on site, as well as a
bar, but mostly we passed the 20-30 minute wait listening to the comments of
the other groups coming out of the house.
when the ‘maggots’ were called, we made our way down a staircase
in the backyard where we waited for the rest of the group to gather. there were 10 of us total, 2 couples, 4
members of a harry potter fan club (who pretty much only communicated in terms
of hp. i.e. “he may be gryffindor now, but he’ll be hufflepuff by the end of
the night!”)
our group was gathered on the staircase landing, next to a
‘cemetery’ and our guide gave us a few
rules. the standard ‘no photos’, and the
less standard, ‘don’t touch the actors, but they CAN touch you’.
she then asked if anyone in the group had type o blood. several raised their hands (is it weird i
have no idea what my blood type is??) and she took particular interest in the
two with o-, asking them to come forward and be in the front of the group as we
slowly filed passed the graves, listening to an audio recording of who we were
and why we were here.
we made our way around the graves as the audio ended, and were stopped by our guide at the elaborate gates of a more ‘formal’ graveyard. there, she asked who was the bravest of the group and the 3 hp girls pointed to their one male member. the guide remarked that his companions thought he was brave, but he didn’t seem so sure. he responded that he would be brave, no, he WAS brave, and she then gave him a satchel to keep safe. she then assessed our group, came to me, and handed me a bottle of liquor. i remarked that it might come in handy, and she replied that it would.
she then gave us our first task. we were to go into the graveyard, find the gravedigger, and somehow convince him to give us a vial once belonging to the now deceased ‘master of the house’ and mad scientist of sorts.
we headed inside and sure enough, found the gravedigger, in a grave, on top of a coffin. he asked what our purpose was and satchel guy told him that we had come for the vial. he then climbed out of the grave, giving us a few more pieces to the story, before saying he might need a little help to loosen his tongue and reveal the location of the vial.
i pulled out the bottle of liquor and asked if it would help, and he said that indeed it would. at which point, he told us that the vial had been buried with lowell (the master) and that we would have to get it for ourselves. so, satchel guy jumped in the grave, opened the coffin, and removed the vial.

our guide ‘found us’ again to take us to the front of the mansion, where we gathered around the front steps. there was a young girl on the balcony above, singing "ring around the rosie" while swinging her doll around. when the doll dropped, jami headed up the steps to retrieve it. she threatened jami by telling her that she would get the doll from her corpse later.
we made our way around the graves as the audio ended, and were stopped by our guide at the elaborate gates of a more ‘formal’ graveyard. there, she asked who was the bravest of the group and the 3 hp girls pointed to their one male member. the guide remarked that his companions thought he was brave, but he didn’t seem so sure. he responded that he would be brave, no, he WAS brave, and she then gave him a satchel to keep safe. she then assessed our group, came to me, and handed me a bottle of liquor. i remarked that it might come in handy, and she replied that it would.
she then gave us our first task. we were to go into the graveyard, find the gravedigger, and somehow convince him to give us a vial once belonging to the now deceased ‘master of the house’ and mad scientist of sorts.
we headed inside and sure enough, found the gravedigger, in a grave, on top of a coffin. he asked what our purpose was and satchel guy told him that we had come for the vial. he then climbed out of the grave, giving us a few more pieces to the story, before saying he might need a little help to loosen his tongue and reveal the location of the vial.
i pulled out the bottle of liquor and asked if it would help, and he said that indeed it would. at which point, he told us that the vial had been buried with lowell (the master) and that we would have to get it for ourselves. so, satchel guy jumped in the grave, opened the coffin, and removed the vial.
our guide ‘found us’ again to take us to the front of the mansion, where we gathered around the front steps. there was a young girl on the balcony above, singing "ring around the rosie" while swinging her doll around. when the doll dropped, jami headed up the steps to retrieve it. she threatened jami by telling her that she would get the doll from her corpse later.
the guide then suggests that we knock on the door - which i do - but no one answers. so, the girl begins asking some of the group members how many people they killed in the war (we had just returned from), and after getting less than satisfactory answers, moves on to chastising jami for not holding the baby like a baby. she then tells her to rock the baby, to sing a lullaby to her, and for the rest of us to help her sing.
it’s then that the front door opens, and we are quickly ushered inside by a woman we learn is anna, dr. lowell’s daughter. she tries to jog our memories, telling us about her father, about the time we were here before the war, and why we have come back.
i have to pause here to mention the ‘set’. it is truly incredible. it feels real. the attention to detail is outstanding and the actors are extremely well cast. while we are listening to her dialogue in the foyer, a ‘creature’ slithers down the stairs, and i immediately have one of the great ‘creep out’ moments of the evening. she finishes the introduction, giving some background on these creatures, then guides us into the adjacent study.
once inside the study she tells us that we need to find three objects...a
journal which has the combination for the safe behind door #1, a dagger, and a
key. she tells us that we must first get the key to open the door behind which
is the safe. she selects one of the
harry potter girls, and me, to go through door #2, down a long hallway, into
the kitchen where the butcher resides.
she cautions us not to be very quiet and not to wake him.
we creep down the hallway, not sure what to expect, and for me,
this would turn out to be the scariest moment of the evening. something about being separated from the
safety of the larger group amps up the fright level exponentially! we make our way into the kitchen, barely
stifling our nervous laughter, and the 4’ tall hp chick, sort of, silently gets
on her tiptoes to retrieve the key from above the butcher’s head. She grabs them and we make a break for it,
running back to the study. (i understand
that sometimes, upon arriving in the kitchen, the door shuts behind you and the
butcher ‘terrorizes’ you.)
when we re-entered the study, the rest of the group was gathered
around the desk, having just discovered the location of the safe’s combination.
as anna begins to open the safe, a body falls out, and the butcher pounds on
the door we’ve just come in from. anna
rebukes us for waking him before letting him in and allowing him to ‘have his
fun’ with the body in the safe.
she rushes us past him into a room where we see a woman,
standing on a chair, with a noose around her neck. she explains that this is her sister, who has
contracted a terrible and highly contagious disease that will infect us all,
unless we kill her now. she then reminds
us that when we were here before the war, dr. lowell’s experiments resulted in
some unique powers – including telekinesis – and that she suspected we still
had the skill.
she tells us to put our hands out, and to push the chair out
from under the woman with our minds. and
the chair goes flying backwards, hanging the woman in the process.
remember when i said that one of the producers is a
stuntman? as a result, the ‘action’ is
impressive. better and more impressive
than anything i’ve previously seen. in
fact, i’m still trying to figure out how the creepy crawly guy on the front
stairs made me feel like i was in the
grudge.
at any rate, after we’d all committed murder, anna leads us into
the music room, where we find a one-armed soldier pecking out keys on the
piano. it turns out that he was anna’s
sister’s lover and he is pretty ticked that we’ve just killed his
girlfriend. he tells anna that he will
take someone from her in exchange. and
to decide who that is, we will play a game of musical chairs.
jami and i find seats, but one gentlemen isn’t so lucky. the one arm soldier muscles him into the room
next door, knife at his neck, with us following behind.
in this room we find a heavyset girl, dancing, with the
dagger. the one-armed soldier tells us
that the only way he will release our ‘friend’ is if we retrieve the dagger,
and in order for us to retrieve the dagger, someone needs to dance with her,
and dance well.
anna selects another gentleman in our group and says that since
he seems to think this is so funny, he can try his luck. he begins to dance
with her and she is clearly not pleased.
she bemoans his skill and wonders if it is her form that is not pleasing. she tells us that she can appear any way she
wants and proves it by going behind a curtain and returning as a ‘beautiful’
woman. anna indicates that we have to
try again and she selects me as the dancing partner.
i’m apparently a better dancer, and she giggles and twirls, and
hands me the dagger.
after securing the dagger, our group member is returned, and anna takes us
upstairs. she stops us on the landing, tells us that ‘grandma’ is in the
bathtub at the end of the hallway, and that she has a key around her neck that
one of us must retrieve. one of the guys
pushes his girlfriend forward, and anna tells her that she has put grandma in a
trance, but that she doesn’t know how long it will last.
the girl makes her way down the hallway, and as soon as she gets
inside the bathroom, the door slams shut behind her, separating her from the
rest of us. the butcher then appears in
front of the bathroom door to attack us and we all use our telekinesis to keep
him at bay. it’s a struggle at first,
but eventually with one great push, he goes flying about 40 feet down the
hallway and disappears, anna pushes us
all into the room at the top of the stairs and the door to the closes quickly -
with anna still in the hallway - revealing a man behind it.
he tells us that he is anna’s brother and that all along, she
has been tricking us. that her real
purpose is to summon a demon, and that she has used us to accomplish certain
tasks for that ritual. he tells us that
in the end, she will drain us of our blood to raise the demon.
charles, the brother, then notices that we are missing someone,
and reluctantly agrees to help us get her back. he is clearly afraid, but leads
us through a couple of small rooms, and before opening the door to the last
room, tells us that whatever we do, we have to smile big and keep smiling.
we enter the room to find a girl in pigtails, talking to our
lost group member, who has been tucked into bed.
the girl tells us that she is reading her best friend to sleep,
and charles encourages her to let our ‘friend’ go. she refuses, repeating that this is her best
friend, and she’s having fun, and wants to play a game. she then brandishes a large knife.
charles laments what he believes is about to happen and asks if
anyone can think of a way to distract her.
jami, still carrying the doll, suggests that the baby might help, and
charles thinks that is a wonderful idea.
he reasons with pigtail girl and suggests that the doll will be more fun
– that the doll can dance! he whispers
to jami: ‘show her!’ and jami makes a naked baby doll dance.
pigtail girl concedes that this is more fun, and she takes the
doll, letting our friend return to the group.
we head out of the room quickly, and are greeted next door by grandma. she’s
feeling a little weak, and is looking for the strongest guy with the most
potent seed and some good blood to ‘revive her’.
she chooses one and tells him to lay down on the bed. he complies, warily, and charles suggests she
try the blood in the vial, which he has (unbeknownst to her) infected with a
quick acting plague in an attempt to kill anna.
she takes a sip and makes her way to the bed, where, just before she
kisses the man, suffers a violent reaction to the tainted blood. while she rails against charles and begins
dying, we are hurried down a hallway and down stairs with a number of creatures
hanging and slithering above and in front of us.
we quickly walk under them and once back down stairs are told we
have to go into the basement, and that charles cannot accompany us. we do as we
are instructed and find anna and an acolyte down below.
anna finally reveals her deception and instructs her acolyte to
put us in a cage. instead, annoyed with
a comment from one of the group members, he ushers us into a pitch black
room. we can literally see nothing, and
all i know is that strangers have locked grips on both my arms, with jami a
couple people down from me (i think) and the sound of rattling chains is
getting closer. when our eyes begin to
adjust and we start to see the image of a woman coming closer, anna intervenes,
pulling us out of the room and into the aforementioned cage.
the acolyte then chooses a sacrifice (the same girl who got the
bedtime stories) and chains her to the wall.
anna takes her place on a pentagram outside the cage and begins the
summoning. but something goes wrong.
the ceiling is falling down around them and a demon appears (at
this moment, i truly felt like i was in an episode of buffy the vampire slayer), but the demon is upset with anna, and
begins to attack.
while distracted, charles rushes in to release us from the cage
and get us out of the mansion, at which point, the story is over.
so. that is the experience in its play by play form. i left mostly in awe, with only slightly mixed feelings about the
whole thing. ultimately, i’m soooo glad i did
it. i had hoped for a higher 'scare factor' and it was a challenge to follow the story, which came to an abrupt and unsatisfying ending, but i thought the actors were fantastic, and i did really
love the small group size, the inter-activity, the task completion, the
successful separation and return of group members, and the effects. i would do it again, but i think next time,
i’d like to go with a bigger group of my own friends to share the experience
with. definitely a very unique experience!
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